Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Animation
Inheritance Hierarchy
- TNamedValueArray
- FBulkCurves
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Animation/AnimBulkCurves.h |
Include | #include "Animation/AnimBulkCurves.h" |
Syntax
struct FBulkCurves : public UE::Anim::TNamedValueArray< FDefaultAllocator, FNamedIndexElement >
Remarks
Named value array used for bulk get/set of curves.
Functions
Type | Name | Description | |
---|---|---|---|
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void | AddIndexed
(
FName InName |
Add a named element and index it Note that this should only really be used when building a fresh value array, as using this during runtime can introduce duplicate values. |