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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/FBoneSocketTarget
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Animation/BoneSocketReference.h |
| Include | #include "Animation/BoneSocketReference.h" |
void Initialize
(
const FAnimInstanceProxy * InAnimInstanceProxy
)
Remarks
Initialize Bone Reference, return TRUE if success, otherwise, return false