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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/FBoneSocketTarget > API/Runtime/Engine/Animation/FBoneSocketTarget/GetTargetTransform
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Animation/BoneSocketReference.h |
| Include | #include "Animation/BoneSocketReference.h" |
template<typename poseType>
FTransform GetTargetTransform
(
const FVector & TargetOffset,
FCSPose < poseType > & InPose,
const FTransform & InComponentToWorld
) const
Remarks
Get Target Transform from current incoming pose