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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Animation/AnimTypes.h |
| Include | #include "Animation/AnimTypes.h" |
Syntax
class FBoneData
Remarks
Encapsulates commonly useful data about bones.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bHasSocket | If a Socket is attached to that bone | |
| bool | bKeyEndEffector | If matched as a Key end effector | |
| TArray< int32 > | BonesToRoot | List of bone indices from parent up to root. | |
| TArray< int32 > | Children | Direct descendants. Empty for end effectors. | |
| TArray< int32 > | EndEffectors | List of end effectors for which this bone is an ancestor. | |
| FName | Name | Bone name. | |
| FQuat | Orientation | The bind pose orientation. | |
| FVector3f | Position | The bind pose position. | |
| FVector3f | Scale | The bind pose scale. |