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Unreal Engine C++ API Reference > Runtime > Engine > Animation
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Animation/AnimTypes.h |
Include | #include "Animation/AnimTypes.h" |
Syntax
class FBoneData
Remarks
Encapsulates commonly useful data about bones.
Variables
Type | Name | Description | |
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bool | bHasSocket | If a Socket is attached to that bone |
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bool | bKeyEndEffector | If matched as a Key end effector |
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TArray< int32 > | BonesToRoot | List of bone indices from parent up to root. |
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TArray< int32 > | Children | Direct descendants. Empty for end effectors. |
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TArray< int32 > | EndEffectors | List of end effectors for which this bone is an ancestor. |
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FName | Name | Bone name. |
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FQuat | Orientation | |
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FVector3f | Position |