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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/FBoneData
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Animation/AnimTypes.h |
| Include | #include "Animation/AnimTypes.h" |
bool IsEndEffector&40;&41; const
true if this bone is an end effector (has no children).