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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/BlendSpace.h |
| Include | #include "Animation/BlendSpace.h" |
Syntax
USTRUCT ()
struct FBlendSpaceTriangle
Remarks
This is the runtime representation of a triangle. Each triangle stores its vertices etc in normalized space, with an index to the original samples.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FBlendSpaceTriangleEdgeInfo[NUM_VERTICES] | EdgeInfo | Info for the edge starting at the vertex index and going (anti-clockwise) to the next vertex | |
| int32[NUM_VERTICES] | SampleIndices | Indices into the samples | |
| FVector2D[NUM_VERTICES] | Vertices | The vertices are in the normalized space - i.e. in the range 0-1. |
Constants
| Name | Description |
|---|---|
| NUM_VERTICES | Triangles have three vertices. |