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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimStateMachineTypes.h |
| Include | #include "Animation/AnimStateMachineTypes.h" |
Syntax
struct FBakedStateExitTransition
Variables
| Type | Name | Description | |
|---|---|---|---|
| float | AutomaticRuleTriggerTime | Automatic Transition Rule triggering time: < 0 means trigger the transition 'Crossfade Duration' seconds before the end of the asset player, so a standard blend would finish just as the asset player ends >= 0 means trigger the transition 'Automatic Rule Trigger Time' seconds before the end of the asset player | |
| bool | bAutomaticRemainingTimeRule | Automatic Transition Rule based on animation remaining time. | |
| bool | bDesiredTransitionReturnValue | What the transition rule node needs to return to take this transition (for bidirectional transitions) | |
| int32 | CanTakeDelegateIndex | The node property index for this rule. | |
| int32 | CustomResultNodeIndex | The blend graph result node index. | |
| TArray< int32 > | PoseEvaluatorLinks | ||
| FName | SyncGroupNameToRequireValidMarkersRule | Additional rule around SyncGroup requiring Valid Markers. | |
| int32 | TransitionIndex | The index into the machine table of transitions. |
Constructors
| Type | Name | Description | |
|---|---|---|---|