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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimStateMachineTypes.h |
Include | #include "Animation/AnimStateMachineTypes.h" |
Syntax
struct FBakedStateExitTransition
Variables
Type | Name | Description | |
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float | AutomaticRuleTriggerTime | Automatic Transition Rule triggering time: < 0 means trigger the transition 'Crossfade Duration' seconds before the end of the asset player, so a standard blend would finish just as the asset player ends >= 0 means trigger the transition 'Automatic Rule Trigger Time' seconds before the end of the asset player |
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bool | bAutomaticRemainingTimeRule | Automatic Transition Rule based on animation remaining time. |
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bool | bDesiredTransitionReturnValue | What the transition rule node needs to return to take this transition (for bidirectional transitions) |
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int32 | CanTakeDelegateIndex | The node property index for this rule. |
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int32 | CustomResultNodeIndex | The blend graph result node index. |
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TArray< int32 > | PoseEvaluatorLinks | |
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FName | SyncGroupNameToRequireValidMarkersRule | Additional rule around SyncGroup requiring Valid Markers. |
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int32 | TransitionIndex | The index into the machine table of transitions. |
Constructors
Type | Name | Description | |
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