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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimStateMachineTypes.h |
| Include | #include "Animation/AnimStateMachineTypes.h" |
Syntax
struct FBakedAnimationState
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bAlwaysResetOnEntry | Whether or not this state will ALWAYS reset it's state on reentry, regardless of remaining weight. | |
| bool | bIsAConduit | ||
| int32 | EndNotify | ||
| int32 | EntryRuleNodeIndex | ||
| int32 | FullyBlendedNotify | ||
| TArray< int32 > | LayerNodeIndices | Indices into the property array for layer nodes in the state. | |
| TArray< int32 > | PlayerNodeIndices | Indices into the property array for player nodes in the state. | |
| int32 | StartNotify | ||
| FName | StateName | The name of this state. | |
| int32 | StateRootNodeIndex | The root node index (into the AnimNodeProperties array of the UAnimBlueprintGeneratedClass) | |
| TArray< FBakedStateExitTransition > | Transitions | Set of legal transitions out of this state; already in priority order. |
Constructors
| Type | Name | Description | |
|---|---|---|---|