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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/FAttributeBlendData > API/Runtime/Engine/Animation/FAttributeBlendData/TAttributeSetIterator
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AttributeBlendData.h |
| Include | #include "Animation/AttributeBlendData.h" |
void GetHighestBoneWeighted
&40;
const AttributeType &42;& OutAttributePtr,
float & OutWeight
&41; const
Remarks
Returns highest (bone level) weighted value, and its weight for the attribute set