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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/FAsyncCompressedAnimationsManage-
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Animation/AnimCompressionDerivedDataPublic.h |
| Include | #include "Animation/AnimCompressionDerivedDataPublic.h" |
bool RequestAsyncCompression
(
FDerivedDataAnimationCompression & Compressor,
UAnimSequence * Anim,
const bool bPerformFrameStripping,
TArray < uint8 > & OutData
)
Remarks
Request an async compression of an animation, may not actually run async if memory usage is already high Returns true if an async compression task was allowed.