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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimStateMachineTypes.h |
| Include | #include "Animation/AnimStateMachineTypes.h" |
Syntax
struct FAnimationTransitionRule
Remarks
This structure represents a baked transition rule inside a state.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FName | RuleToExecute | ||
| int32 | TransitionIndex | ||
| bool | TransitionReturnVal | What RuleToExecute must return to take transition (for bidirectional transitions) |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FAnimationTransitionRule
(
int32 InTransitionState |