Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation
Inheritance Hierarchy
- FAnimationStateBase
- FAnimationTransitionBetweenStates
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimStateMachineTypes.h |
| Include | #include "Animation/AnimStateMachineTypes.h" |
Syntax
struct FAnimationTransitionBetweenStates : public FAnimationStateBase
Remarks
This represents a baked transition.
Variables
| Type | Name | Description | |
|---|---|---|---|
| EAlphaBlendOption | BlendMode | ||
| TObjectPtr< UBlendProfile > | BlendProfile | ||
| float | CrossfadeDuration | ||
| TObjectPtr< UCurveFloat > | CustomCurve | ||
| int32 | EndNotify | ||
| int32 | InterruptNotify | ||
| TEnumAsByte< ETransitionLogicType::Type > | LogicType | ||
| int32 | NextState | Transition-only: State being transitioned to. | |
| int32 | PreviousState | Transition-only: State being transitioned from. | |
| bool | ReverseTransition | This is only needed for the baking process, to denote which baked transitions need to reverse their prev/next state in the final step. | |
| int32 | StartNotify |
Constructors
| Type | Name | Description | |
|---|---|---|---|