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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/FAnimationStreamingManager
- IStreamingManager::UpdateResourceStreaming()
- FAnimationStreamingManager::UpdateResourceStreaming()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Animation/AnimationStreaming.h |
| Include | #include "Animation/AnimationStreaming.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimationStreaming.cpp |
virtual void UpdateResourceStreaming
&40;
float DeltaTime,
bool bProcessEverything
&41;
Remarks
Updates streaming, taking into account all current view infos. Can be called multiple times per frame.
Parameters
| Name | Description |
|---|---|
| DeltaTime | Time since last call in seconds |
| bProcessEverything | [opt] If true, process all resources with no throttling limits |