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Unreal Engine C++ API Reference > Runtime > Engine > Animation > FAnimationStreamingManager
- IAnimationStreamingManager::GetLoadedChunk()
- FAnimationStreamingManager::GetLoadedChunk()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Animation/AnimationStreaming.h |
Include | #include "Animation/AnimationStreaming.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimationStreaming.cpp |
virtual const FCompressedAnimSequence &42; GetLoadedChunk
&40;
const UAnimStreamable &42; Anim,
uint32 ChunkIndex,
bool bRequestNextChunk
&41; const
Remarks
Gets a pointer to a chunk of animation data Either the desired chunk or NULL if it's not loaded
Parameters
Name | Description |
---|---|
Anim | AnimStreamable we want a chunk from |
ChunkIndex | Index of the chunk we want |