Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation
Inheritance Hierarchy
- FAnimationStateBase
- FAnimationState
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimStateMachineTypes.h |
| Include | #include "Animation/AnimStateMachineTypes.h" |
Syntax
struct FAnimationState : public FAnimationStateBase
Variables
| Type | Name | Description | |
|---|---|---|---|
| int32 | EndNotify | The index of the notify to fire when this state is finished exiting (weight within the machine becomes zero) | |
| int32 | FullyBlendedNotify | The index of the notify to fire when this state is fully entered (weight within the machine becomes one) | |
| int32 | StartNotify | The index of the notify to fire when this state is first entered (weight within the machine becomes non-zero) | |
| int32 | StateRootNodeIndex | The root node index (into the AnimNodeProperties array of the UAnimBlueprintGeneratedClass) | |
| TArray< FAnimationTransitionRule > | Transitions | Set of legal transitions out of this state; already in priority order. |
Constructors
| Type | Name | Description | |
|---|---|---|---|