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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_StateMachine.h |
| Include | #include "Animation/AnimNode_StateMachine.h" |
Syntax
USTRUCT ()
struct FAnimationPotentialTransition
Variables
| Type | Name | Description | |
|---|---|---|---|
| float | CrossfadeTimeAdjustment | ||
| TArray< int32, TInlineAllocator< 3 > > | SourceTransitionIndices | ||
| int32 | TargetState | ||
| const FBakedStateExitTransition * | TransitionRule |
Constructors
| Type | Name | Description | |
|---|---|---|---|