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Unreal Engine C++ API Reference > Runtime > Engine > Animation
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimBlueprintGeneratedClass.h |
Include | #include "Animation/AnimBlueprintGeneratedClass.h" |
Syntax
struct FAnimationFrameSnapshot
Remarks
This structure represents debugging information for a frame snapshot.
Variables
Type | Name | Description | |
---|---|---|---|
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TArray< uint8 > | SerializedData | The snapshot of data saved from the animation. |
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double | TimeStamp | The time stamp for when this snapshot was taken (relative to the life timer of the object being recorded) |
Constructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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void | CopyToInstance
(
UAnimInstance* Instance |
|
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void | InitializeFromInstance
(
UAnimInstance* Instance |