Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/FAnimSubsystem
- FAnimSubsystem::OnPostUpdate_GameThread()
- FAnimSubsystem_PropertyAccess::OnPostUpdate_GameThread()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Animation/AnimSubsystem.h |
| Include | #include "Animation/AnimSubsystem.h" |
virtual void OnPostUpdate_GameThread
(
FAnimSubsystemUpdateContext & InContext
) const
Remarks
Override point to process game-thread data per-frame. Called after event-graph-related work (e.g. NativeUpdateAnimation and BlueprintUpdateAnimation)