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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/FAnimSingleNodeInstanceProxy
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Animation/AnimSingleNodeInstanceProxy.h |
| Include | #include "Animation/AnimSingleNodeInstanceProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimSingleNodeInstanceProxy.cpp |
virtual void SetAnimationAsset
(
UAnimationAsset * NewAsset,
USkeletalMeshComponent * MeshComponent,
bool bIsLooping,
float InPlayRate
)