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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/FAnimSingleNodeInstanceProxy
- FAnimSingleNodeInstanceProxy::SetAnimationAsset()
- FAnimPreviewInstanceProxy::SetAnimationAsset()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Animation/AnimSingleNodeInstanceProxy.h |
Include | #include "Animation/AnimSingleNodeInstanceProxy.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimSingleNodeInstanceProxy.cpp |
virtual void SetAnimationAsset
&40;
UAnimationAsset &42; NewAsset,
USkeletalMeshComponent &42; MeshComponent,
bool bIsLooping,
float InPlayRate
&41;