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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/FAnimSingleNodeInstanceProxy
- FAnimInstanceProxy::ClearObjects()
- FAnimSingleNodeInstanceProxy::ClearObjects()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Animation/AnimSingleNodeInstanceProxy.h |
Include | #include "Animation/AnimSingleNodeInstanceProxy.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimSingleNodeInstanceProxy.cpp |
virtual void ClearObjects&40;&41;
Remarks
Clear any UObjects we might be using. Called at the end of the post-evaluate phase. This is to ensure that objects are not used by anything apart from animation nodes. Please make sure to call the base implementation if this is overridden.