Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/FAnimSequenceDecompressionContex-
Syntax
TArrayView < const FTransform > RefPoses
Remarks
Immutable reference/bind pose from the source skeleton, maps a bone index to its reference transform. The same skeleton reference pose must be provided during compression and decompression. This is the source skeleton reference pose (the one assigned to an anim sequence). Re-targeting is taken into account elsewhere. Additionally, if the source skeleton reference pose isn't used, the TrackToSkeletonMap indices may not match the provided pose. This could cause us to read incorrect bone transforms or possibly out of bounds.