Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation
Inheritance Hierarchy
- FAnimPhysLimit
- FAnimPhysAngularLimit
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Animation/AnimPhysicsSolver.h |
| Include | #include "Animation/AnimPhysicsSolver.h" |
Syntax
class FAnimPhysAngularLimit : public FAnimPhysLimit
Remarks
Angular limit, keeps angular torque around an axis within a defined range
Variables
| Type | Name | Description | |
|---|---|---|---|
| float | CachedSpinToTorque | Cached spin to torque value that is independant of iterations. | |
| float | MaximumTorque | Maximum torque this limit can apply. | |
| float | MinimumTorque | Minimum torque this limit can apply. | |
| float | TargetSpin | The required spin required to align the limit. | |
| float | Torque | Rotational impulse. | |
| FVector | WorldSpaceAxis | Axis of the limit in world space. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FAnimPhysAngularLimit
(
FAnimPhysRigidBody* InFirstBody, |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | Iter
(
float DeltaTime |
Solve the limit | |
| void | RemoveBias () |
Remove bias added to solve the limit | |
| void |