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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/FAnimPhys
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Animation/AnimPhysicsSolver.h |
| Include | #include "Animation/AnimPhysicsSolver.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimPhysicsSolver.cpp |
static void ConstrainPositionNailed
(
float DeltaTime,
TArray < FAnimPhysLinearLimit > & LimitContainer,
FAnimPhysRigidBody * FirstBody,
const FVector & FirstPosition,
FAnimPhysRigidBody * SecondBody,
const FVector & SecondPosition
)
Remarks
Constrain bodies together as if fixed or nailed (linear only, bodies can still rotate)
Parameters
| Name | Description |
|---|---|
| LimitContainer | Container to add limits to |
| FirstBody | First body in constraint (or nullptr for world) |
| FirstPosition | Local position on first body to apply constraint |
| SecondBody | Second body in constraint |
| SecondPosition | Local position on second body to apply constraint |