Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Animation > FAnimPhys
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Animation/AnimPhysicsSolver.h |
Include | #include "Animation/AnimPhysicsSolver.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimPhysicsSolver.cpp |
static void ConstrainPlanar
&40;
float DeltaTime,
TArray< FAnimPhysLinearLimit > & LimitContainer,
FAnimPhysRigidBody &42; Body,
const FTransform & PlaneTransform
&41;
Remarks
Constrains the position of a body to one side of a plane placed at PlaneTransform (plane normal is Z axis)
Parameters
Name | Description |
---|---|
LimitContainer | Container to add limits to |
Body | The body to constrain to the plane |
PlaneTransform | Transform of the plane, with the normal facing along the Z axis of the orientation |