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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/FAnimPhys
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Animation/AnimPhysicsSolver.h |
| Include | #include "Animation/AnimPhysicsSolver.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimPhysicsSolver.cpp |
static void ConstrainAngularRange
&40;
float DeltaTime,
TArray< FAnimPhysAngularLimit > & LimitContainer,
FAnimPhysRigidBody &42; FirstBody,
FAnimPhysRigidBody &42; SecondBody,
const FQuat & JointFrame,
AnimPhysTwistAxis TwistAxis,
const FVector & JointLimitMin,
const FVector & JointLimitMax,
float InJointBias
&41;
Remarks
Constraint two bodies together with angular limits, limiting the relative rotation between them. Note that this allows TWO axes to rotate, the twist axis will always be locked
Parameters
| Name | Description |
|---|---|
| LimitContainer | Container to add limits to |
| FirstBody | First body in the constraint (or nullptr for world) |
| SecondBody | Second body in constraint |
| JointFrame | Frame/Rotation of the joint |
| TwistAxis | The axis to regard as the twist axis |
| JointLimitMin | Minimum limits along each axis (twist axis ignored) |
| JointLimitMax | Maximum limits along each axis (twist axis ignored) |
| InJointBias | Bias towards second body's forces (1.0f = 100%) |