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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/FAnimPhys
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Animation/AnimPhysicsSolver.h |
| Include | #include "Animation/AnimPhysicsSolver.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimPhysicsSolver.cpp |
static void ConstrainAlongDirection
(
float DeltaTime,
TArray < FAnimPhysLinearLimit > & LimitContainer,
FAnimPhysRigidBody * FirstBody,
const FVector & FirstPosition,
FAnimPhysRigidBody * SecondBody,
const FVector & SecondPosition,
const FVector & AxisToConstrain,
const FVector2D Limits,
float MinimumForce,
float MaximumForce
)
Remarks
Constrain bodies along a provided axis
Parameters
| Name | Description |
|---|---|
| LimitContainer | Container to add limits to |
| FirstBody | First body in constraint (or nullptr for world) |
| FirstPosition | Local position on first body to apply constraint |
| SecondBody | Second body in constraint |
| SecondPosition | Local position on second body to apply constraint |
| AxisToConstrain | Axis to constrain between bodies |
| Limits | Limit on the provided axis so that Limits.X(min) < Final Position < Limits.Y(max) |
| MinimumForce | Minimum force that can be applied to satisfy the maximum limit (default -MAX_flt) |
| MaximumForce | Maximum force that can be applied to satisfy the minimum limit (default MAX_flt) |