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Unreal Engine C++ API Reference > Runtime > Engine > Animation > FAnimPhys
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Animation/AnimPhysicsSolver.h |
Include | #include "Animation/AnimPhysicsSolver.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimPhysicsSolver.cpp |
static void ApplyImpulse
&40;
FAnimPhysRigidBody &42; InOutRigidBody,
const FVector & InWorldOrientedImpactPoint,
const FVector & InImpulse
&41;
Remarks
Apply an impulse to a body
Parameters
Name | Description |
---|---|
InOutRigidBody | Body to apply the impulse to |
InWorldOrientedImpactPoint | Location of the impulse |
InImpulse | Impulse to apply |