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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/FAnimNode_TransitionResult
- FAnimNode_Base::Initialize_AnyThread()
- FAnimNode_TransitionResult::Initialize_AnyThread()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_TransitionResult.h |
Include | #include "Animation/AnimNode_TransitionResult.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimNode_TransitionResult.cpp |
virtual void Initialize_AnyThread
&40;
const FAnimationInitializeContext & Context
&41;
Remarks
Called when the node first runs. If the node is inside a state machine or cached pose branch then this can be called multiple times. This can be called on any thread.
Parameters
Name | Description |
---|---|
Context | Context structure providing access to relevant data |