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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/FAnimNode_TransitionResult
- FAnimNode_Base::GatherDebugData()
- FAnimNode_TransitionResult::GatherDebugData()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_TransitionResult.h |
Include | #include "Animation/AnimNode_TransitionResult.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimNode_TransitionResult.cpp |
virtual void GatherDebugData
&40;
FNodeDebugData & DebugData
&41;
Remarks
Called to gather on-screen debug data. This is called on the game thread.
Parameters
Name | Description |
---|---|
DebugData | Debug data structure used to output any relevant data |