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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/FAnimNode_TransitionResult
- FAnimNode_Base::CacheBones_AnyThread()
- FAnimNode_TransitionResult::CacheBones_AnyThread()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_TransitionResult.h |
| Include | #include "Animation/AnimNode_TransitionResult.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimNode_TransitionResult.cpp |
virtual void CacheBones_AnyThread
(
const FAnimationCacheBonesContext & Context
)
Remarks
Called to cache any bones that this node needs to track (e.g. in a FBoneReference). This is usually called at startup when LOD switches occur. This can be called on any thread.
Parameters
| Name | Description |
|---|---|
| Context | Context structure providing access to relevant data |