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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/FAnimNode_StateMachine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_StateMachine.h |
| Include | #include "Animation/AnimNode_StateMachine.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimNode_StateMachine.cpp |
bool QueryAndMarkTransitionEvent
&40;
const int32 TransitionIndex,
const FName & EventName
&41;
Remarks
Behaves like QueryTransitionEvent but additionally marks the event for consumption