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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/FAnimNode_StateMachine > API/Runtime/Engine/Animation/FAnimNode_StateMachine/GetRelevantAnimT-
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_StateMachine.h |
| Include | #include "Animation/AnimNode_StateMachine.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimNode_StateMachine.cpp |
float GetRelevantAnimTimeRemainingFraction
(
const FAnimInstanceProxy * InAnimInstanceProxy,
int32 StateIndex
) const
Remarks
Get the time remaining as a fraction of the duration for the most relevant animation in the source state.