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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/FAnimNode_StateMachine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_StateMachine.h |
Include | #include "Animation/AnimNode_StateMachine.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimNode_StateMachine.cpp |
void EvaluateTransitionCustomBlend
&40;
FPoseContext & Output,
FAnimationActiveTransitionEntry & Transition,
bool bIntermediatePoseIsValid
&41;