Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation
Inheritance Hierarchy
- FAnimNode_Base
- FAnimNode_SingleNode
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Animation/AnimSingleNodeInstanceProxy.h |
| Include | #include "Animation/AnimSingleNodeInstanceProxy.h" |
Syntax
struct FAnimNode_SingleNode : public FAnimNode_Base
Remarks
Local anim node for extensible processing. Cant be used outside of this context as it has no graph node counterpart
Variables
| Type | Name | Description | |
|---|---|---|---|
| FName | ActiveMontageSlot | Slot to use if we are evaluating a montage. | |
| FPoseLink | SourcePose |
Overridden from FAnimNode_Base
| Type | Name | Description | |
|---|---|---|---|
| void | Evaluate_AnyThread
(
FPoseContext& Output |
Called to evaluate local-space bones transforms according to the weights set up in Update(). | |
| void | Update_AnyThread
(
const FAnimationUpdateContext& Context |
Called to update the state of the graph relative to this node. |