Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/FAnimNode_SequencePlayer_Standal-
- FAnimNode_AssetPlayerBase::SetGroupName()
- FAnimNode_SequencePlayer_Standalone::SetGroupName()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_SequencePlayer.h |
| Include | #include "Animation/AnimNode_SequencePlayer.h" |
virtual bool SetGroupName
&40;
FName InGroupName
&41;
Remarks
Set the sync group name we are using.