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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/FAnimNode_SequencePlayerBase
- FAnimNode_SequencePlayerBase::GetStartPosition()
- FAnimNode_SequencePlayer::GetStartPosition()
- FAnimNode_SequencePlayer_Standalone::GetStartPosition()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_SequencePlayer.h |
| Include | #include "Animation/AnimNode_SequencePlayer.h" |
virtual float GetStartPosition() const
Remarks
The start position [range: 0 - sequence length] to use when initializing. When looping, play will still jump back to the beginning when reaching the end.