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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/FAnimNode_SequencePlayerBase
- FAnimNode_AssetPlayerRelevancyBase::GetCurrentAssetLength()
- FAnimNode_SequencePlayerBase::GetCurrentAssetLength()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_SequencePlayer.h |
| Include | #include "Animation/AnimNode_SequencePlayer.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimNode_SequencePlayer.cpp |
virtual float GetCurrentAssetLength&40;&41; const
Remarks
Functions to report data to getters, this is required for all asset players (but can't be pure abstract because of struct instantiation generated code).