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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/FAnimNode_SequencePlayer
- FAnimNode_AssetPlayerRelevancyBase::IsLooping()
- FAnimNode_SequencePlayer::IsLooping()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_SequencePlayer.h |
| Include | #include "Animation/AnimNode_SequencePlayer.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimNode_SequencePlayer.cpp |
virtual bool IsLooping&40;&41; const
Remarks
Does this asset player loop back to the start when it reaches the end?