Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Animation > FAnimNode_SaveCachedPose
- FAnimNode_Base::Initialize_AnyThread()
- FAnimNode_SaveCachedPose::Initialize_AnyThread()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_SaveCachedPose.h |
Include | #include "Animation/AnimNode_SaveCachedPose.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimNode_SaveCachedPose.cpp |
virtual void Initialize_AnyThread
&40;
const FAnimationInitializeContext & Context
&41;
Remarks
Called when the node first runs. If the node is inside a state machine or cached pose branch then this can be called multiple times. This can be called on any thread.
Parameters
Name | Description |
---|---|
Context | Context structure providing access to relevant data |