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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/FAnimNode_LinkedAnimLayer
- FAnimNode_CustomProperty::HandleObjectsReinstanced_Impl()
- FAnimNode_LinkedAnimGraph::HandleObjectsReinstanced_Impl()
- FAnimNode_LinkedAnimLayer::HandleObjectsReinstanced_Impl()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_LinkedAnimLayer.h |
| Include | #include "Animation/AnimNode_LinkedAnimLayer.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimNode_LinkedAnimLayer.cpp |
virtual void HandleObjectsReinstanced_Impl
(
UObject * InSourceObject,
UObject * InTargetObject,
const TMap < UObject *, UObject * > & OldToNewInstanceMap
)
Remarks
Handle object reinstancing override point. When objects are replaced in editor, the FCoreUObjectDelegates::OnObjectsReplaced is called before reference replacement, so we cannot handle replacement until later. This call is made on the first PreUpdate after object replacement.