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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/FAnimNode_Inertialization
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_Inertialization.h |
| Include | #include "Animation/AnimNode_Inertialization.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimNode_Inertialization.cpp |
virtual void ApplyInertialization
&40;
FPoseContext & Context,
const FInertializationPoseDiff & PoseDiff,
float ElapsedTime,
float Duration,
TArrayView< const float > DurationPerBone
&41;
Remarks
Apply Inertialization
Applies the inertialization pose difference to the current pose (feathering down to zero as ElapsedTime approaches Duration). This function is virtual so that a derived class could optionally adjust the pose based on any regularization done in StartInertialization.