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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/FAnimNode_CustomProperty
- FAnimNode_CustomProperty::InitializeProperties()
- FAnimNode_LinkedAnimLayer::InitializeProperties()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_CustomProperty.h |
| Include | #include "Animation/AnimNode_CustomProperty.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimNode_CustomProperty.cpp |
virtual void InitializeProperties
(
const UObject * InSourceInstance,
UClass * InTargetClass
)
Remarks
Initialize property links from the source instance, in this case AnimInstance Compiler creates those properties during compile time