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Unreal Engine C++ API Reference > Runtime > Engine > Animation > FAnimNode_CustomProperty
- FAnimNode_CustomProperty::InitializeProperties()
- FAnimNode_ControlRig::InitializeProperties()
- FAnimNode_LinkedAnimLayer::InitializeProperties()
- FAnimNode_IKRig::InitializeProperties()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_CustomProperty.h |
Include | #include "Animation/AnimNode_CustomProperty.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimNode_CustomProperty.cpp |
virtual void InitializeProperties
&40;
const UObject &42; InSourceInstance,
UClass &42; InTargetClass
&41;
Remarks
Initialize property links from the source instance, in this case AnimInstance Compiler creates those properties during compile time