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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/FAnimNode_CustomProperty
- FAnimNode_CustomProperty::HandleObjectsReinstanced_Impl()
- FAnimNode_ControlRig::HandleObjectsReinstanced_Impl()
- FAnimNode_LinkedAnimLayer::HandleObjectsReinstanced_Impl()
- FAnimNode_LinkedAnimGraph::HandleObjectsReinstanced_Impl()
- FAnimNode_LinkedAnimLayer::HandleObjectsReinstanced_Impl()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_CustomProperty.h |
Include | #include "Animation/AnimNode_CustomProperty.h" |
Source | /Engine/Source/Runtime/Engine/Private/Animation/AnimNode_CustomProperty.cpp |
virtual void HandleObjectsReinstanced_Impl
&40;
UObject &42; InSourceObject,
UObject &42; InTargetObject,
const TMap< UObject &42;, UObject &42; > & OldToNewInstanceMap
&41;
Remarks
Handle object reinstancing override point. When objects are replaced in editor, the FCoreUObjectDelegates::OnObjectsReplaced is called before reference replacement, so we cannot handle replacement until later. This call is made on the first PreUpdate after object replacement.