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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/FAnimNode_Base
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNodeBase.h |
| Include | #include "Animation/AnimNodeBase.h" |
virtual void PreUpdate
(
const UAnimInstance * InAnimInstance
)
Remarks
Override this to perform game-thread work prior to non-game thread Update() being called