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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/FAnimNode_Base
- FAnimNode_Base::NeedsOnInitializeAnimInstance()
- FAnimNode_ResetRoot::NeedsOnInitializeAnimInstance()
- FAnimNode_LinkedAnimLayer::NeedsOnInitializeAnimInstance()
- FAnimNode_ApplyLimits::NeedsOnInitializeAnimInstance()
- FAnimNode_CustomProperty::NeedsOnInitializeAnimInstance()
- FAnimNode_LinkedAnimLayer::NeedsOnInitializeAnimInstance()
- FAnimNode_ControlRigBase::NeedsOnInitializeAnimInstance()
- FAnimNode_LinkedAnimGraph::NeedsOnInitializeAnimInstance()
- FAnimNode_LinkedAnimLayer::NeedsOnInitializeAnimInstance()
- FAnimNode_IKRig::NeedsOnInitializeAnimInstance()
- FAnimNode_ControlRigBase::NeedsOnInitializeAnimInstance()
- FAnimNode_AimOffsetLookAt::NeedsOnInitializeAnimInstance()
- FAnimNode_CallFunction::NeedsOnInitializeAnimInstance()
- FAnimNode_LinkedAnimGraph::NeedsOnInitializeAnimInstance()
- FAnimNode_LinkedAnimLayer::NeedsOnInitializeAnimInstance()
- FAnimNode_IKRig::NeedsOnInitializeAnimInstance()
- FAnimNode_SplineIK::NeedsOnInitializeAnimInstance()
- FAnimNode_RigidBody::NeedsOnInitializeAnimInstance()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNodeBase.h |
| Include | #include "Animation/AnimNodeBase.h" |
virtual bool NeedsOnInitializeAnimInstance&40;&41; const
Remarks
For nodes that need some kind of initialization that is not dependent on node relevancy (i.e. it is insufficient or inefficient to use Initialize_AnyThread), return true here. Note that this is called at load on the UAnimInstance CDO to avoid needing to call this at runtime.