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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Animation > API/Runtime/Engine/Animation/FAnimNode_Base
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNodeBase.h |
| Include | #include "Animation/AnimNodeBase.h" |
template<typename DataType>
DataType & GetMutableData
&40;
UE::Anim::FNodeDataId InId,
UObject &42; InObject
&41;
Remarks
Get anim node constant/folded data of the specified type given the identifier. Do not use directly - use GET_MUTABLE_ANIM_NODE_DATA Note: will assert if data is not held on the instance/dynamic. Use GetInstanceDataPtr/GET_INSTANCE_ANIM_NODE_DATA_PTR if the value might not be mutable, which will return null.